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February 27
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7th legion warspider top view by madcomm 7th legion warspider top view by madcomm
The 7th legion warspider is a behemoth. Armed to the teeth for both orbital, vehicle and infantry threats, these monstruous, 60 meters big, 6 legged monsters are armed with 18 x quad particle projection cannons which can punch through tank armors and hardpoints with relative ease, 16x3 200mm fusion missile launchers which excell at taking out bases and emplacements and to finish, a huge "ASHRg", which stands for Annihilator Super Heavy Railgun. These units can be orbitally dropped, and can jump distances of an average 40 meters, and reach cruising speeds of 60 kmh.
The armor is extremely thick and dense, and the unit's equipment features repulsors shields which help deflect kinetic weapons, and a hybrid hard energy and gravitational shield, as well as a gravity field for tactical purposes. These units are rare, and tend to be used expressively to root out planetary emplacements. 

To make matters worse, not only gifted with a heavy armor and a gun which can take out ships of the average size of 20 m of length to 150m of length with a single well placed ASHRg shot, but these units' shieldings are expressively designed to survive weapons of mass destructions such as nuclear missiles. It has been noted that large land forces comprised of tanks were able to deplete it's shielding and damage it severely, but the losses were severe,

Estimated threat: Very high
Rarity: 1-3 warspider per halcyon citadel

Abilities: 
Orbital deployment: The unit can be deployed from orbit as a temporary orbital emplacement, and can orbital drop itself.
Orbital drop: Direct drop of the unit into enemy territory
Gravitation repulsion field: The spider packs up and lowers down, disabling itself as all it's energy is employed to drive kinetic and thermal energy flows upward, having proven to shield the unit from very heavy weapons, artillery and WMDs.
Very heavy armor at all points, with no notable heavy hull weaknesses
Sensor suite allows to detect stealth units

Estimated combat aptitude:
The unit is able to go into prolonged combat, and it has been calculated that ~ 400 tanks, or ~12 ships would be required to destroy a spider, were one to be deployed.
The structure can be deployed on a ship's surface, offering an extra, main ship grade gun, adding a solid combat and defensive ability upon deployment



Current ammounts in 7th legion: 5, 1 being built. 3 in harkon citadel, 2 in atlantis citadel, 1 being built in atlantis citadel
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:iconryugassj3:
RyugaSSJ3 Featured By Owner Mar 5, 2014  Student Traditional Artist
Kaboom!!
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:iconmadcomm:
madcomm Featured By Owner Mar 5, 2014  Student Digital Artist
Indeed!
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:icongratefulreflex:
GratefulReflex Featured By Owner Feb 27, 2014  Hobbyist Digital Artist
Here are some issues with this entry:
   
-Double entry: the two mentions of WMD resilience. (it's either a pro or a con but not both.)

-Redundant entry(s): 'Expensive to repair and refit' and 'very long and complicated maintenance and build'  (if it's tough to maintenance and repair then it's more likely then not tough to build...)

-Contradictory entry:  it says 'can take enemies at all ranges'  then says ' difficult to target small targets'  (which is it? it's really one or the other that has to be the truth not both.)

-False Pro:  'Behemoth'  (I do not see how this is even a pro...)
-False Pro: 'Shock and Awe': (Lets be real...there are colossi scale mechs about.. planet ending weapons and other nasties out there, this thing is hardly close to the definition of shock and awe.)
-False Pro: 'Can take down huge amounts of forces'  (As defined by what?)
-False Pro:  'Quite Well Defended' (I'd say that's relative the armament seems to completely ignore the threat posed by battle armor mech-infantry and other very conventional and unconventional forces.)
-Questionable Pro: 'Unscratched by small arms fire' (this requires a definition of what you consider small arms, because it's avery general term.)

Possible redundancy: "Easily Avoided" and "Can take enemies at all ranges"  (Well if it can take enemies at all ranges....then it has the sensors to do so and the ability to target and thus...it cannot be easily avoided.)
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:iconmadcomm:
madcomm Featured By Owner Feb 27, 2014  Student Digital Artist
Oh, and:
To be resilient to WMD, the unit has to be immobile, and cannot move and fire when in this state, and can only remain shielded for a certain time.
The complexity of the lab produced materials, and the actual building itself is a fairly harduous and long process

@ other redundancy and False Pros: Most of these are fairly accurate, or to be seen wrong during RP. All those points were removed :P
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:iconmadcomm:
madcomm Featured By Owner Feb 27, 2014  Student Digital Artist
Hmmm. Well, removing pros and cons fully. 
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:icongratefulreflex:
GratefulReflex Featured By Owner Feb 27, 2014  Hobbyist Digital Artist
Well here is the thing, it's not a superweapon, so it doesn't need to be buried in pros and cons, just few of each that are especially poignant will do.
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:iconmadcomm:
madcomm Featured By Owner Feb 27, 2014  Student Digital Artist
Good enough :P
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